I'm interested in solving social challenges, advancing the state-of-the-art, and contributing toward generalizable knowledge. I believe in technical research and open source.
Right now, I'm working as a software engineer at Fitbit, working on mechanisms to encourage healthier lifestyles. I haven't planned much beyond that, but I see myself as open to ambitious ideas, with a bias toward socially impactful and/or technically unimaginable problems.
In my spare time, I play piano, guitar, and boulder. Some of my side interests include astrophysics, etymology, and linguistics.
Remote Paper Prototype Testing (RPPT) takes a new approach to lo-fidelity prototype evaluation, focusing on the shortcomings of mobile application prototyping. While current prototyping methods typically create more complex and better looking interfaces requiring many predefined interactions, RPPT allows remote testing of paper prototypes, empowering designers to wizard and respond to new user actions on the spot.
I built all the technology necessary for RPPT (a Google Glass video streaming application, an iOS video streaming gesture tracking application, and a web "command center" interface), conducted users studies to evaluate RPPT's effectiveness, and wrote a paper summarizing my findings. This work was accepted to CHI 2015 in Seoul, South Korea, where I travelled to present my findings.
We approached building ReaXn recognizing that, while many feature rich women's safety apps already exist, they all a quick and discrete one-step action to activate such features. That’s where ReaXn comes in.
ReaXn’s iOS prototype allows a user to knock on their phone, without taking it out of their pocket, and send a message alert to anyone. The receiver, content, and other information are pre-configured so reacting is truly a one-step action.
Much of ReaXn's knocking motion is extended from BiteNow/Tapshare, two projects originating from Delta Lab that leveraged the knocking gestures as low-effort actions that collected crowdsource data.
Meteoroids is an experimental quasi-multiplayer asteroids-esque space shooter game built at MeteorHack, where it won the "Most Interstellar" prize.
By quasi-multiplayer, I mean that we tried using Meteor's reactive data to store ingame state as a snapshot of the Mongo database at a given moment in the game. This, as most people can imagine, was pretty inefficienct. We attempted to minimize the necessary data sent from each client (e.g. send only movement changes instead of position), but quickly found that discrepancies in timing caused clients to quickly desync.
As a result, Meteoroids becomes extra chaotic — bullets fire from approximately other ships' locations and asteroids are always located in different positions, though destruction of asteroids at each "level" happens simultaneously.
Nevertheless, we had fun creating and playing this little game. Features a boss and 4 weapons!
This is a experimental work-in-progress project exploring new interactions that virtual reality makes possible or breaks some threshold of realism.
In particular, we look to create an interaction between two people — one omniscient "brain" wearing the Oculus Rift and directing the other, who is in real life receiving directions on a smart phone. We try to see what sort of useful guidance is possible with this setup.
This project is still in its very early stages. Further updates to come soon!
Breadcrumbs is an online shopping companion logs every product you see online and organizes them into a sortable, filterable, and intuitive dashboard, seriously cutting down the number of tabs you ever need to keep open. To do this, Breadcrumbs contains two parts: a Chrome extension that works in the background collecting data, and the aforementioned web dashboard.
I created the majority of the infrastructure that connects all of Breadcrumbs components together, decided on how to organize user data, and collaborated with the other developer on my team to style the user-facing interface. This project/product was part of NUvention, a special class at Northwestern in which teams develop, launch, and pitch a product over the course of two quarters.
Speakamos is a videochat platform designed for practicing online language learning.
I designed and implemented all of Speakamos's features: video chat, text chat, learner matching, friends lists, private messaging, private calling, and so on.
I have since transitioned away from the Speakamos team. They've brought in a new developer, and the site can be found at here.
Given any city, One Day In will automatically create one day's itinerary for an adventurous traveler. One Day In intelligently puts together this schedule from a short optional user evaluation and information from Yelp.
This was a project at the 2014 HackIllinois Hackathon.
I'm here now! This is my first full-time software engineer job. I've mostly been working on microservices backends in a distributed setting. So far, I've worked on projects such as a generalizeable rules engine, content delivery proxies, and a distributed timed event scheduler.
I occasionally pick up freelance contracts up on Toptal, though I'm not too focused on that right now with a full-time position at Fitbit.
I worked as a full-stack developer intern at Indiegogo, with an emphasis on iOS development. Unlike typical internships, I wasn't given a specific project, but instead work as a full member of a scrum team. I completed stories in payments, written behavior driven tests, researched mobile frameworks, and more.
Delta Lab was my primary commitment during the school year. I'm constantly involved in either [designing, developing, doing, conducting, writing] research [projects, applications, studies, papers], and so on. I've hacked on Glass, ran user studies, transcribed hours worth of my own interviews (incredibly tiring), and flown to South Korea to talk about my projects. I learned an incredible amount working with my advisor, Haoqi Zhang.
I worked as a freelance developer creating Speakamos (for project details, see above). My responsibilities here included designing and developing the website and regularly meeting with project stakeholders about any changes in direction or features requests.
I've ran discussion sections, held office hours, and graded exams for EECS 348: Artifical Intelligence and EECS 336: Design & Analysis of Algorithms at Northwestern University. I have generally enjoyed being a TA.
I spent this summer working to creating and iterating on a pharmacy kiosk application. My work involved developing in C# and XAML, interfacing with multiple medical records service, and automating allergy and insurance checks.
I work as a tech consultant as part Northwestern University's IT team. I acted as directory assistance, triaged tickets, helped with network management and access, fixed laptops (e.g. virus extermination and OS reinstalls), and reset forgotten passwords.